Virtual Reality in High School: A Systematic Mapping Study

dc.contributor.authorDiaz, Sebastian
dc.contributor.authorDiaz, Jaime
dc.contributor.authorAhumada, Danay
dc.contributor.authorIEEE
dc.date2018
dc.date.accessioned2021-04-30T16:35:23Z
dc.date.available2021-04-30T16:35:23Z
dc.description.abstractHuman-Computer Interaction and technology-aided instruction are beginning to focus on Virtual Reality (VR) approach due to its ability to support immersive learning and teaching by simulation. This kind of technology facilitates the student's attention by immersing them in virtual worlds and supplies key elements to understand abstract concepts or highly visual content. This paper presents a systematic mapping study of the use of Virtual Reality in High School education.
dc.identifier.citation2018 37TH INTERNATIONAL CONFERENCE OF THE CHILEAN COMPUTER SCIENCE SOCIETY (SCCC),Vol.,,2018
dc.identifier.urihttp://repositoriodigital.uct.cl/handle/10925/3169
dc.language.isoen
dc.publisherIEEE
dc.source2018 37TH INTERNATIONAL CONFERENCE OF THE CHILEAN COMPUTER SCIENCE SOCIETY (SCCC)
dc.subject.englishvirtual reality
dc.subject.englisheducational technology
dc.subject.englishmobile learning
dc.subject.englishsystematic mapping
dc.titleVirtual Reality in High School: A Systematic Mapping Study
dc.typeMeeting
uct.catalogadorWOS
uct.indizacionISTP
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