El ciberpunk según los gatos: Agencias ahumanas en la inmersión ludonarrativa de Stray (2022)

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Rossel, Gabriel Saldias
Gonzalez, Carolina Navarrete
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10.3989/arbor.2024.812.2804
Keywords
Cyberpunk - Ludonarrativa - Parentescos zootécnicos - agencia no humana.
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Abstract
The purpose of this article is to explore the implications of non-human agency as a mechanism of ludonarrative interaction in the video game Stray (2022), with the aim of clarifying the interspecies relationships depicted within it. The analysis focuses on determining the dynamics of cross-species and entity-to-entity connections that are formed between organic and inorganic entities, establishing zootechnical kinships that challenge the conceptual tenets of critical posthumanism in speculative cyberpunk and ahuman contexts. Finally, it is also of interest to delve into the potential consequences that these types of interactions may have on the video game player and their own characterization of agency.
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Keywords
Cyberpunk , Ludonarrativa , Parentescos zootécnicos , agencia no humana.
Citation
10.3989/arbor.2024.812.2804
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